Module technology.sola.engine
Class SkipCollisionDetectionBroadPhase
java.lang.Object
technology.sola.engine.physics.system.collision.SkipCollisionDetectionBroadPhase
- All Implemented Interfaces:
CollisionDetectionBroadPhase
@NullMarked
public class SkipCollisionDetectionBroadPhase
extends Object
implements CollisionDetectionBroadPhase
SkipCollisionDetectionBroadPhase is a
CollisionDetectionBroadPhase implementation that skips the broad phase
check if a game does not require it.-
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidpopulate(Collection<technology.sola.ecs.view.View2Entry<ColliderComponent, TransformComponent>> views) Populates the underlying data structure from the list of collidable entities.Collection<technology.sola.ecs.view.View2Entry<ColliderComponent,TransformComponent>> query(technology.sola.ecs.view.View2Entry<ColliderComponent, TransformComponent> searchEntry) Searches for collidable entities that are near the search entity.voidrenderDebug(Renderer renderer, Matrix3D cameraScaleTransform, Matrix3D cameraTranslationTransform) Renders debug information about this broad phase algorithm.
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Constructor Details
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SkipCollisionDetectionBroadPhase
public SkipCollisionDetectionBroadPhase()
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Method Details
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populate
public void populate(Collection<technology.sola.ecs.view.View2Entry<ColliderComponent, TransformComponent>> views) Description copied from interface:CollisionDetectionBroadPhasePopulates the underlying data structure from the list of collidable entities.- Specified by:
populatein interfaceCollisionDetectionBroadPhase- Parameters:
views- the list of collidable entities
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query
public Collection<technology.sola.ecs.view.View2Entry<ColliderComponent,TransformComponent>> query(technology.sola.ecs.view.View2Entry<ColliderComponent, TransformComponent> searchEntry) Description copied from interface:CollisionDetectionBroadPhaseSearches for collidable entities that are near the search entity.- Specified by:
queryin interfaceCollisionDetectionBroadPhase- Parameters:
searchEntry- the entity to search for possible collisions for- Returns:
- the list of nearby collidable entities
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renderDebug
public void renderDebug(Renderer renderer, Matrix3D cameraScaleTransform, Matrix3D cameraTranslationTransform) Description copied from interface:CollisionDetectionBroadPhaseRenders debug information about this broad phase algorithm.- Specified by:
renderDebugin interfaceCollisionDetectionBroadPhase- Parameters:
renderer- theRenderercameraScaleTransform- the camera's scale transform matrixcameraTranslationTransform- the camera's translation transform matrix
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